EXPLORE. ESCAPE. CONQUER.

“Never venture, never win.” — Sun Tzu

GAME MECHANICS

The return of ancient magic is the means to travel to Earth’s past or future, alternate timelines and alien worlds. In essence, the players are not confined to one setting and will be free to make their game their very own. Players are encouraged to use these rules in their current campaigns or reference this world setting for other RPGs. The goal of Ninth Dimension Books is to create a host of adventures, settings and places for the player to explore, escape or even conquer. From the historical to the unimaginable, prepare yourself…

ANYTHING IS POSSIBLE

From the Ninth Dimension, a detective can solve a crime, a knight can face a dragon, a commando unit can attempt a rescue, or a wizard can duel a rival with magic… and it can all be done within the same adventure.

The adventure can occur in a modern city, an ancient ruin, a murky wood or all of the above. It can be set in any era of the past, any possible future or a different timeline altogether. The villains could be a crime syndicate, mutated monsters, demonic assassins or undead cowboys if one prefers.

ANYTHING IS POSSIBLE

From the Ninth Dimension, a detective can solve a crime, a knight can face a dragon, a commando unit can attempt a rescue, or a wizard can duel a rival with magic… and it can all be done within the same adventure.

The adventure can occur in a modern city, an ancient ruin, a murky wood or all of the above. It can be set in any era of the past, any possible future or a different timeline altogether. The villains could be a crime syndicate, mutated monsters, demonic assassins or undead cowboys if one prefers.